Looking back from 2026, I still remember the mountain of Triumphs in Destiny 2's fifth-year Moments of Triumph celebration. Honestly, the MMXXII title was one heck of a grind, but if you had been chipping away at the game throughout The Witch Queen year, you could knock out a surprising chunk of it just by showing up. The deadline was the launch of Lightfall, so now that we're a few years down the road, I treat this as a memory lane walkthrough for any Guardian who wants to understand the old grind.

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🏆 Reward Triumphs: Quick Wins

Four Triumphs tied to MMXXII were basically freebies if you completed the rest. They didn't ask you to slay a million enemies or flawless a raid. Instead, they unlocked emblems and a Bungie store T-shirt discount at certain thresholds.

  • Reward: Emblem (#1): Complete 1 MMXXII Triumph.

  • Reward: Emblem (#2): Complete 5 MMXXII Triumphs.

  • Reward: Emblem (#3): Complete 10 MMXXII Triumphs.

  • T-Shirt Unlocked: Complete 15 MMXXII Triumphs.

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These were the low-hanging fruit, but they weren't enough to earn the title on their own. They were more like a pat on the back while you chipped away at the meatier stuff.

🛡️ Raid Runner, Dungeon Diver

This Triumph was the whole nine yards when it came to endgame PvE. It required you to complete the following raid and dungeon objectives to earn a special Sparrow and emblem:

  • Complete the Vow of the Disciple raid.

  • Complete the King's Fall raid.

  • Complete the Duality dungeon.

  • Complete the Spire of the Watcher dungeon.

  • Complete six raid/dungeon rotator challenges.

  • Unlock a weapon pattern from a raid or dungeon.

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The rotator challenges meant the weekly pinnacle dungeon or raid, not the actual raid challenges. I remember showing up each week just to clear the featured pinnacle activity and tick that box. For the weapon pattern, Caiatl in Duality was supposed to be farmable once the dungeon was the weekly pinnacle, but Bungie had a bug that threw a wrench in the works for a while. If the bug got patched, farming Duality was a pretty solid bet because Fixed Odds and The Epicurean had a high chance of dropping with Deepsight. Otherwise, running King's Fall or Vow of the Disciple each week allowed you to buy a red border weapon for 20 Spoils of Conquest. Buying the same weapon over five weeks was slower than molasses, but it got the job done.

📈 Triumphant Achiever

To earn Triumphant Achiever, I needed an impressive Triumph score—10,000 on the account, to be exact. If you played Destiny 2 consistently through the year, this one practically turned itself in. If not, the whole thing could feel like pulling teeth. I leaned on bray.tech, a community-made site that tracked active Triumphs, sorted them by score value, and showed which ones I was close to finishing.

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A few tricks worked wonders for building score fast:

  • Complete Subclass Triumphs: Every subclass had ability kill Triumphs. Doing these across all classes was worth an easy 3K+ score.

  • Chase Titles: Titles were a goldmine because they forced you to complete a ton of high-value Triumphs.

  • Play Forsaken Content: Dreaming City, Shattered Throne, and Last Wish Triumphs gave 25–100 score each, and most were pretty chill.

🧪 Seasonal Questlines

A huge slice of the MMXXII title came from owning and finishing the four seasonal storylines from The Witch Queen year. If you didn't own a particular season, you had to spring for the Witch Queen Deluxe Edition to get access. Let me break them down one by one.

Psionic Operator required completing 'Operation Elbrus,' the seasonal questline for Season of the Risen. It was a four-step quest that sent me into PsiOps Battlegrounds and back to the War Table at the H.E.L.M.

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Severance required completing 'Bound in Sorrow,' the questline for Season of the Haunted. This was a seven-step journey through Nightmare Containment on the Moon's Leviathan patrol space, followed by story-themed Sever missions.

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Saviour of the Seven Seas required journeying to each Pirate Hideout and defeating the Pirate Lords within. This was tied to Season of Plunder. The questline had eight steps, and each one had me clearing Ketchcrash before diving into a Pirate Hideout. It was a bit of a pirate-themed slog, but the loot made it bearable.

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Rebuilding Rasputin required completing 'More Than a Weapon,' the Season of the Seraph questline. This one was available in the Eververse store for 1,000 Silver if you didn't own it. The seven-step quest included Heist Battlegrounds and the occasional Operation mission. The third step forced me through 'Operation: Seraph's Shield,' which was on par with a Legendary Witch Queen campaign mission. It was no walk in the park, but a guide got me through.

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🔫 Ritual Weapon Grinds

The final stretch came from using the year's ritual weapons in core playlists. The weapons were Reckless Endangerment, Chain of Command, Cry Mutiny, and Veles-X. I won't lie, these were a bit of a drag, but they weren't impossible.

Vanguard Victory required defeating 300 combatants in Vanguard playlists with ritual weapons. I used Veles-X with a Void subclass to proc Golden Tricorn. On Hunter, Gyrfalcon's Hauberk made it a joke with constant Volatile Rounds and Repulsor Brace overshields.

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Gambit Gauntlet required defeating 200 enemies or Guardians in Gambit. I bounced between Veles-X and Chain of Command. The Machine Gun chewed through adds, and Heavy ammo wasn't a problem after each wave.

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Crucible Contract was the true test—50 Guardian kills with ritual weapons. I used Veles-X with Tunnel Vision and Kill Clip. A kill, reload, and then the aim assist and damage buff kicked in hard. It still took a few matches, but once I found my rhythm, it was smooth sailing.

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In the end, MMXXII was a marathon, not a sprint. But if you had been playing even semi-regularly throughout The Witch Queen year, the retroactive tracking did most of the heavy lifting. Here in 2026, I look back at that title and still feel a little proud—grindy, sure, but a nice badge of dedication from Destiny 2's fifth year.