In the ninth week of Destiny 2's Season of the Haunted, Guardians had a familiar rhythm: log in, scan the Seasonal Challenges, and decide which endgame pursuit deserved their time. The week offered Opulent Umbral Energy, XP, Bright Dust, and a Trials of Osiris weapon, while the Warden of Nothing Grandmaster Nightfall and the Solstice 2022 event added extra pressure to an already crowded calendar. Looking back from 2026, this week feels like a time capsule. It captures a moment when Bungie's seasonal model leaned hard into checklists, titles, and limited-time events, and it shows how much the live-service machine depended on players who were willing to chase every reward before the reset.

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The ninth week was the second-to-last week of new challenges in Season 17. Only six new Seasonal Challenges appeared, which meant players who had been keeping pace could see the finish line. The week also marked the official start of Solstice 2022. While Solstice did not have Seasonal Challenges attached to it, the new Event Card introduced a separate set of Event Challenges with similar rewards. That Event Card was a brand-new feature, one that Bungie intended to use for future events. It contained 24 different Triumphs tied to the Flamekeeper title, but it was only available during event windows. In practice, that gave players a tight three-week window to finish the Triumphs before the card vanished until the 2023 event. The Event Card, in other words, did not wait around for slowpokes.

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Iron Banner had also officially wrapped up for Season of the Haunted. That meant the Iron Lord title became unavailable until Season 18 arrived. For completionists, it was a harsh reminder that some doors close on a schedule. Fortunately, the end of Iron Banner also meant Trials of Osiris would remain available for the rest of Season 17. Guardians had plenty of chances to chase god rolls for the Forgiveness Sidearm and The Burden Fusion Rifle. The rest of the season pushed toward endgame content and Solstice, so the smart play was to bank rewards, stockpile materials, and take advantage of every opportunity before the season turned over.

The Six Challenges of Week Nine

The week's challenge list was compact but demanding. Each task nudged players toward a different activity or loadout, and together they formed a neat cross-section of Season of the Haunted's priorities.

Challenge Objective Reward
Warm Resolve Complete 'Sever - Resolve' using only a Solar subclass and Solar, Kinetic, or Stasis weapons. Opulent Umbral Energy and Challenger XP+
Cabal Tactics On the Derelict Leviathan, defeat combatants with Rocket Launcher final blows and rapidly defeat combatants in groups of three or more. Challenger XP++
Armory-Wide Calibration Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions. Challenger XP+++ and Bright Dust
Solar Gambit Defeat targets with Solar effects. Bonus progress for defeating Guardians. Challenger XP++ and Bright Dust
Trials By Firing Squad Win multiple rounds, not Flawless, in the Trials of Osiris. Trials of Osiris weapon, Challenger XP+++, and Bright Dust
Solar Vanguard Defeat combatants with Solar effects in Vanguard playlists. Challenger XP++ and Bright Dust

Warm Resolve sent Guardians back into 'Sever - Resolve' with a constrained loadout. Solar subclasses were mandatory, and weapons had to be Solar, Kinetic, or Stasis. It was the kind of challenge that rewarded players for building around a theme rather than simply bringing their favorite loadout. Cabal Tactics, meanwhile, turned the Derelict Leviathan into a rocket-launcher playground. Defeating combatants with Rocket Launcher final blows was straightforward enough, but rapidly defeating enemies in groups of three or more asked for crowd control and timing. The Leviathan practically dared Guardians to fire into a packed room and hope the explosion caught everything.

Armory-Wide Calibration was a broader assignment. It asked players to calibrate Kinetic, Energy, and Power weapons, with bonus progress against Champions. That made it a natural fit for Nightfalls, Legendary Lost Sectors, or any activity where Champions lurked. Solar Gambit and Solar Vanguard both leaned on Solar effects, encouraging players to bring Solar subclasses and weapons into PvP and PvE playlists. Solar Gambit offered bonus progress for defeating Guardians, which meant invading or defending against invaders could speed things up. Solar Vanguard was simpler: defeat combatants with Solar effects in Vanguard playlists, ideally while matching the weekly burn or taking advantage of Solar 3.0 builds.

Trials By Firing Squad stood out because it did not require a Flawless run. Guardians only needed to win multiple rounds in Trials of Osiris. That made the challenge more accessible than the mode's reputation suggested, and the reward included a Trials of Osiris weapon, Challenger XP+++, and Bright Dust. For players who had been avoiding Trials, this was a rare invitation to step in without the pressure of a perfect card.

Endgame, Solstice, and the 2026 Lens

Beyond the six challenges, the Warden of Nothing Grandmaster Nightfall was available. Grandmaster Nightfalls were among the toughest PvE activities in Destiny 2, and Warden of Nothing brought its own mix of boss encounters, environmental hazards, and Champion pressure. Completing it during week nine was a serious endgame task, especially for players still chasing Conqueror or looking for Adept weapons and high-stat gear.

In 2026, Season of the Haunted is long over. The Event Card system has evolved, Solstice has returned in different forms, and the Iron Lord title has cycled through availability more than once. Yet week nine remains instructive. It shows how Bungie used Seasonal Challenges to guide player behavior, how limited-time events created urgency, and how endgame content kept dedicated Guardians engaged after the main story beats were done. The original reference listed Destiny 2 as available on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Google Stadia. By 2026, Stadia has shut down, but the game continues on modern platforms, and the seasonal structure still echoes the patterns established during Season of the Haunted.

For anyone revisiting this week today, the advice is simple: check the challenge requirements before loading into an activity, build for Solar when asked, and do not sleep on Trials rounds or Grandmaster rewards. The ninth week may have been second-to-last, but it was not a victory lap. It was a final push, and Guardians who planned their time walked away with Opulent Umbral Energy, Bright Dust, XP, a Trials weapon, and maybe a title or two. What more could a loot-hungry Guardian ask for?