A Guardian's Tale: Unlocking the Solar Fury of Cry Mutiny in Destiny 2
Destiny 2's Cry Mutiny Ritual Grenade Launcher (Season of Plunder) requires Rank 16 with any playlist vendor; Incandescent and Swashbuckler shine.
In the ever-evolving universe of Destiny 2, some weapons linger in the memory long after their season fades. For one Hunter named Elias, the legend of Cry Mutiny began during the pirate-infested days of Season of Plunder. He had heard older Guardians speak of a Solar Grenade Launcher shaped like a cannon, a Ritual Weapon that could turn crowded enemy rooms into scorched craters. Determined to claim it, Elias set out on a grind through the core playlists, discovering the true power of explosive frag rounds.

Cry Mutiny is a Legendary Solar Grenade Launcher introduced at the start of Season of Plunder. Its pirate-themed, cannon-shaped frame matches the explosive personality of its frag grenades. Ritual Weapons like this arrive with a curated roll, but unlike fixed drops, Cry Mutiny offers Guardians two Perk choices in each column. That flexibility meant Elias could tailor the launcher for different encounters, from clearing adds to boss burn phases.
Elias quickly learned that not all Grenade Launchers behave alike. Kinetic and Special variants often lean on crowd control, with Blinding Grenades or Wave Frame patterns covering wide areas. Power Grenade Launchers, like Cry Mutiny, hit harder and boast a larger blast radius. That distinction made the weapon a natural fit for aggressive play in strikes, seasonal activities, and Gambit invasions.
The path to owning Cry Mutiny ran through the three main Vendors: Commander Zavala, Lord Shaxx, and the Drifter. Elias discovered he needed to reach Rank 16 on any one of their reward tracks. For the weapon's Ornament, the climb continued to Rank 32, which meant resetting the track after Rank 17. Since he loved Gambit, Elias committed to consecutive matches. The playlist's streak system granted bonus progress, making each completed match count even more. One crucial detail stood out: claiming Cry Mutiny from one Vendor did not remove it from the other reward tracks, so his progress remained safe across all three.

The weapon itself arrived at Masterwork 10, with Origin Traits linked to the three playlist activities. Its Barrel came fixed as Volatile Launch, which significantly increased blast radius while slightly reducing handling speed and projectile velocity. The Magazine was Mini Frags, boosting magazine size and reload speed but trimming blast radius. For Trait 1, Elias could choose between Incandescent and Demolitionist. For Trait 2, the options were Swashbuckler and Vorpal Weapon.
After testing both columns, Elias settled on the optimal combination: Incandescent and Swashbuckler. Incandescent spread Scorch to nearby enemies after a kill, softening up entire groups even before the next shot landed. Swashbuckler stacked a damage bonus after defeating an opponent with either a melee hit or the weapon itself. Because Incandescent distributed Scorch so efficiently, reaching the maximum damage buff became almost effortless. Adding the Ember of Ashes Solar 3.0 Fragment only increased the number of Scorch stacks, turning the launcher into a blazing crowd-clearing tool. During a particularly intense Nightfall run, Elias watched the Solar explosion from Cry Mutiny ignite a group of Thrall, the Scorch spreading like wildfire. The combination of Incandescent and Swashbuckler turned the launcher into a trigger for chain reactions, rewarding aggressive pushes with escalating damage. He learned to fire into clustered enemies, then follow up with a quick melee to stack the damage buff, turning every encounter into a thrilling dance of fire and steel.
Each week, one of the playlist activities offered double rank points. Elias marked that bonus on his calendar and focused his runs accordingly. With the season winding down, he still had nearly two months to secure everything for Cry Mutiny. In the end, he stood in the Tower holding a Solar Grenade Launcher that looked like a boarding cannon from a pirate ship, ready to unleash fiery explosions on anything that moved. For any Guardian chasing a reliable Power weapon, Cry Mutiny remained one of the best Legendary additions of Season of Plunder—a reminder that sometimes the best rewards come from the grind itself.